S.SUMEET
I build immersive VR/AR applications, XR simulations, and real-time interactive experiences using Unity, turning complex ideas into scalable, high-performance products. With 5+ years of experience across desktop, mobile, and XR platforms, I deliver end-to-end solutions—from concept and system design to production and optimization.
Passionate about pushing the boundaries of immersive technology.
My Journey
Career Progression
NOW
Jul 2023 – Present
Senior XR Developer
Designed and deployed multiple hardware-integrated XR simulators (crane, automotive, industrial safety), integrating Arduino and STM32-based control systems with Unity for real-time interaction and haptic feedback.
Led end-to-end development as both developer and Project Lead, handling system architecture, core feature implementation, and final delivery across multiple XR projects.
Built scalable and modular Unity architectures, improving code maintainability, reusability, and team productivity across projects.
Implemented efficient asset management using Addressables and Asset Bundles, optimizing memory usage, load times, and overall application performance.
Led technical decision-making, conducted code reviews, debugging, and performance optimization, ensuring high-quality and stable production builds.
Dec 2021 – Apr 2023
Unity Developer
Developed 3D games and a multiplayer FPS game using Photon Networking, reducing latency by 20%.
Optimized network code and physics handling, improving average frame rates by 15%.
Created educational and cosmetic AR applications using AR Foundation, AR Kit, AR Core and Vuforia for Android and iOS.
Collaborated with cross-functional teams to ensure 100% on-time project delivery.
Jan 2020 – Jul 2020
Unity Developer
Contributed to AR/VR applications and 2D educational games with user-friendly interfaces.
Developed gameplay interactions, animations, and basic physics-based elements.
Integrated visual effects, shader graph, lighting setup, and particle systems.
Skills
Core Technologies & Specialized Tools
Game Engines
Programming Languages
VR/AR & Spatial
Networking
DevOps & Tools
Backend & APIs
Hardware
Featured Projects
Professional and Personal Work
Professional Projects
Cabin Crane Simulator (VR + Hardware Integration)
VR Industrial Cabin Crane Simulation
Pendant Crane Simulator (VR + Hardware)
VR Crane Remote Control Simulator
Pixyz Studio Review (Custom Tool)
Custom Unity-based tool for large CAD datasets
Car Driving Training (VR)
VR Driving Training System
Car Driving Simulator (VR + Physical Setup)
Full-scale Driving Simulator
Industrial Safety Training (VR)
VR Industrial Safety Training Suite
Engine Assembly Simulator (VR)
Interactive VR Engine Assembly Training
FPS Multiplayer Game (3D + Blockchain Integration)
Multiplayer FPS with Blockchain
Education App (AR)
AR-based Educational Application
Personal Projects
TelemetryX (Unity Asset Store Tool)
Published Unity Asset Store Tool
Match-3 Multiplayer Game (2D)
Real-time Multiplayer Match-3
Car Racing Multiplayer (3D)
Multiplayer 3D Racing Game
Rope Physics System (Native C++ SDK)
High-performance Rope & Chain Simulation
AI NPC Assistant (Voice + LLM Integration)
Real-time AI-driven NPC Interaction
Runner Platformer (2D)
Fast-paced 2D Endless Runner
Digital Twin System (AI + Simulation Framework)
Digital Twin Framework with ML
Zombie Survival Game (3D)
3D Survival Strategy Game
Action Platformer (2D)
2D Action Platformer with Alien Combat
Contact
Have a question or want to work together?
Let's Connect
I'm always open to discussing new projects, creative ideas or opportunities to be part of your visions.